Quick Reference

ONE-PAGE CARD · KEEP IT AT THE TABLE

54-Card Deck (52 + 2 Jokers) · 2 to 4 Operatives · 10 to 20 Minutes

Print This Page

One page, everything you need. Or grab the full illustrated field manual.

⬇ Full Field Manual (PDF)

Combat Ranks

RankField NameSkirmishWar SumScoreFunction
King (K)Royalty131313Beats Knights and 2–10. Vulnerable to Assassins.
Queen (Q)Royalty121212Beats Knights and 2–10. Vulnerable to Assassins.
Jack (J)The Knight111111Beats 2–10. Ambushes an Assassin, but only if Royalty is also on the field.
Ace (A)The Assassin1 vs numbers; executes Royalty11Auto-executes any King or Queen on the field. Worth 1 against numbers and in war sums.
2 – 10Standard UnitsFace valueFace valueFace valueStraightforward combat. Higher takes the pot.
JokerThe Gambit0 (triggers War)Wild0Throws the whole table into War. Counts as your highest non-Joker card in a war sum.
The Intrigue Triangle: Royalty beats Knight · Knight ambushes Assassin (only if Royalty is present) · Assassin executes Royalty. Multiple Assassins, or multiple Knights contesting an Assassin, enter War.

A Round of Skirmish

  1. Everyone secretly commits one card from hand, face-down.
  2. Reveal simultaneously.
  3. Resolve intrigue first: Assassin executes Royalty, unless a Knight is present to win the pot.
  4. Otherwise, highest skirmish value takes the pot. Ties go to War.
  5. Refill your hand to 3 from supply.

War Resolution

  1. Each participant stakes blind from supply: 2 cards (2–3 players), 1 card (4 players).
  2. Each commits one hand card face-down, then hands reveal, then stakes reveal.
  3. Count sums: K 13, Q 12, J 11, 2–10 face, A 1. A Joker counts as that pile's highest non-Joker.
  4. Highest sum takes the skirmish pot plus their own war cards. Losers' war cards burn to the Graveyard.
  5. Tied sums: sudden death, one supply card each, repeat until a winner emerges.

Setup & Scoring

SquadSupply DealWar StakesCasualties
2 Players27 each2 supply + 1 hand3 cards per loser
3 Players18 each2 supply + 1 hand3 cards per loser
4 Players13 each (2 burned)1 supply + 1 hand2 cards per loser

Game ends the instant any operative is eliminated. Survivors total every card held (hand, supply, capture): 2–10 face, J 11, Q 12, K 13, A 1, Joker 0. Highest total wins.